![]() Your family efforts will continue to bolster the Resistance across the globe. For your feedback and taking the opportunity to get one of the best freelance groups into XCOM. + The fellow Pilots at CreativeXenos (CX) for their support. + EA for the possibility of giving me a C&D (Cease and Desist) Although it doesn't pertain to hair, it DID give me an idea on what to do. + CapnBub's Tutorial on Headgear modding. + Destroyer1101 - my sensei - for his awesome hair pack and support ! Seriously, I can't complete this mod without your guidance - you rock :D! Check out Destroyer's Hair Mod when you get the chance and give it a thumbs-up (and support the Patreon too)! He will gladly appreciate it! Without it, these lovely Pilots wouldn't exist. + Vertical, BlueFlyTrap, Zeqmacaw, RED圎YE, Kuro, Soul_, and the crew at Facepunch and OSFM Discord for the tuts. Without your help, the 6-4 wouldn't be that colorful would they? + Respawn Entertainment & EA for Titanfall and Titanfall 2. + Firaxis and 2K for this wonderful game as well as giving the community this SDK to further expand XCOM's capabilities Got anymore questions? Put in the comments below if you wish. What did you expect? Gates is bae after all. I love them all (except for the ARES Division - screw the IMC lel). However, thanks to Titanfall 2, the textures for them have changed, making them a bit of an upgrade compared to its predecessor. ![]() The helmets' design ARE FROM TITANFALL 1. Q2) I swear this is similar if not the same as Dor's Titanfall Gear. Don't forget to give credit for the original mod. If you want to do it then by all means go for it. It's a pain to convert it to Vanilla (even switching it back to it when I have mods for WotC is troubling enough for me). I am NOT going to port anymore mods to Vanilla. Q1 PART II) Can you port to Vanilla XCOM 2? Q1 PART I) OMG CAN YOU DO -īut you know the drill, should any unfortunate circumstance occurs on this mod.
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